using System;
using System.Collections.Generic;
using System.Text;

namespace Hoshimi
{
    public class BlockerGroup_ManageState : State
	{
		#region Singleton

		// Fields
		protected static BlockerGroup_ManageState instance;

		// Constructor
		protected BlockerGroup_ManageState() : base() { }

		// Methods
		public static BlockerGroup_ManageState Instance()
		{
			// Uses "Lazy initialization"
			if( instance == null ) 
				instance = new BlockerGroup_ManageState();

			return instance;
		}

		#endregion

		public override bool Play( Unit unit )
		{
			BlockerGroup group = (BlockerGroup) unit;

			return true;
		}
	}
}